Rules
Welcome to the Circus
'Welcome To The Circus'-Reviews deutscher Text über 'So ein Zirkus'
Info international

PDF-Rules: Welcome to the Circus (510kb)  

Welcome to the circus


A clever game for 2 to 4 players aged 6 years and up
game board


Game material

  • gameboard
  • 3 clown figures
  • 12 balls in 4 colours
  • one coloured dice
  • one rulebook

Setting up the game

Setting up the game All three clowns are placed next to each other on the three start spaces at the bottom of the game board. Each player selects a colour and takes the three balls in that colour. With fewer than four players the remaining balls are left in the box, for later use. The start player, who is chosen randomly, takes the coloured dice.
 

Object of the game

The balls should get in the holes in the board. If a ball of a player 's own colour falls into a hole, that player receives the appropriate number of points. The number of points is indicated by the asterisks under the respective hole. The player who has most points at the end of the game is the winner.
 

How the game is played

The player whose turn it is rolls the coloured dice. That player then either brings a ball of the colour rolled into play or moves one of the clowns. Then it is the next player's turn.
 

Bringing a ball into the game

The player puts a ball of the colour rolled into any clown. For example, if the player has rolled red then he puts a red ball into one of the clowns, even if that player is the owner of the green or yellow balls. However if all of the red balls are already in the game this option is no longer possible.

It does not matter whether the clown is still on the starting space or if it has already been moved. Each clown can hold a maximum of three balls at a time. If a player rolls either black or white, then that player may choose whichever colour he likes.
 

To move a clown

The player may move a clown whose upper ball matches the colour rolled. To identify which is a clown's top coloured ball, the player simply looks into the clown from above. For example, if the player has rolled blue, he moves a clown whose upper ball is blue. If the player rolls either black or white, he may select any clown. A player may only move one clown during their turn, even if several upper balls match the colour rolled.

The clowns may be moved forward or sideways in any combination, but not diagonally. Additionally a clown may not turn around within a move, i.e. the clown may not move directly back to a space over which it has already passed during that turn:
move forward and siteways in any combinationdon't move diagonallydon't move directly back
RightS=Starting Wrong Wrong

The length of the move depends on the number of balls which the clown is carrying. With one ball the clown only moves one space, with two balls he moves two spaces and with three he even moves three spaces. If possible, the full movement must be made.

Normally clowns do not move backwards, however if a player throws black he may move a clown back towards the start spaces. There may be only one clown at each space. A space already occupied by other clowns can not be crossed.
 

Special situations

The length of the move isn't changed if the clown moves across a hole and looses a ball. The change in the length of the move which the clown can make is not applied until it 's next move.

The clowns may stand on the holes.

If a player cannot either move a clown or bring another ball into play, then that player loses his turn and play moves on to the next player.
 

Game end

The game ends as soon as a ball lands in the last hole (6 points),even if not all of the other holes are filled yet.
 

Calculating the Winner

Each player adds the points for the balls of his colour. The one with the most points is the winner.
 

Optional rules and suggestions for pros

  • Tournament version:
    Play several games and keep a record of the total points scored. The winner is the player who is the first to achieve a certain score or who has the most points after a predetermined number of games.
     
  • Lazy clown:
    Clowns do not need to move their full length of their movement.
     
  • Jostling clown:
    Here too, the player only moves one clown per turn, but also can push another clown with his clown. However the pushed clown cannot move beyond the edge of the board.
     
  • Clumsy clown:
    Like Jostling clown ,but a player may push the other clowns beyond the edge of the board. The clown concerned comes into play again on a starting without any balls. The balls can be used again.
     
  • Secret clown:
    Four similar pieces of paper are prepared, each having one of the available colours written on it. Secretly each player draws a piece of paper. The colour noted on this paper is then that player's colour. The players keep their colour secret until the end of the game. If fewer then four player are playing the surplus pieces are put to one side and the contents kept secret. At the end of the game each player shows his colour and then totals the points for his balls as in the normal game.
     
  • Headstand:
    If a player throws black, then he may put the lowest ball on top of a clown instead of pulling it backwards. To do so move the clown carefully to the edge in order to let a ball fall out. Then place the clown back on its place and put the ball back into it.
     
  • Further versions:
    Be inventive!



Rules
Welcome to the Circus
'Welcome To The Circus'-Reviews deutscher Text über 'So ein Zirkus'
Info international



Bambus-Logo: zur Startseite    Home    Sitemap    Contact    Terms and Conditions
Bambus Spieleverlag Günter Cornett | Kopfstraße 43 | D-12053 Berlin 
Phone/Fax: +49-30-6121884 info@bambusspiele.de