Twilight: Short Rules
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email from Japan: it seems that Toyo likes this cardgame (engl.)

question about backs of the sun and moon cards Wolfgang Werner answers John McLeod (engl.)

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email from Japan

TWILIGHT is a brilliant card game! ;) Though a tiny pack with only 29 cards, it is a highly original, skill-oriented game that requires deliberate card playing. I played it only once so far, but I think it is one of the best partnership card games ever invented.

The only drawback is that it can take too much time until the game ends. In fact, when we played this game for the first time last month, it took a full of two hours! (three if including the time taken to explain the rules and do one round of example play!!) It maybe a gamer's game exclusively for those who like trick taking games, but all game lovers worth trying it. A real gem. I like it.

In the website's FAQ section of this game, someone pointed out that the back of cards are indicated by their respective suits (the sun and the moon), disputing this card design; however, I don't think it is a flaw. You know, during the game we played, we played each round by laying out our hands in a row with face down so that the suit of each card can easily be seen by all players. It greatly helped us inferring other player's hands, which also helped each round going on smoothly. So I don't think it is a better change to uniform the back of the cards.

A monthly game session is going to be held in Tokyo tomorrow and I'm going to take TWILIGHT to the meeting to introduce it. Since no one in the circle has known this unique game yet, I'm very much interested in how they evaluate it.


Toyohiro Wabuchi

about backs of the sun and moon cards


The Twilight cards have arrived - thank you very much.

I have a question about the game now. Reading the rules of the game, I had the impression that the backs of the sun and moon cards were different, so that everyone would know how many cards of each type each player was holding.

Now I see that they are different, but the difference is only in the central design, so that if the cards are held and fanned in the normal way it will be quite difficult to see what distribution of sun and moon cards people hold.

I am puzzled as to why the cards have been designed like this. Are you allowed to know the other players' distribution ot not? Obviously you could observe it during the deal and then try to remember - is that the intention?

It also occurs to me that a player could signal features of his hand to partner by choosing to place a sun or a moon card as the back card of his hand so that the back design is visible. Is it intended that partners should be able to communicate like this?
John McLeod
For information on card games visit



The players are allowed to see the backs of the cards of the other players as often as they want. Unfortunately, the publishers were very busy and short in time, to have the game ready for the Essen'97 event. So, the cards got this (not very lucky) back design. Different colors (e.g. white and light grey with the same symbols would have been much better).

If we play, we let a small gap between the sun and moon cards, so it is easier to see how many cards one player has of each side.

No communication of any sort is allowed for all players, neither talking nor any features of his or her hand. If you want to play it as a kind of tournament game, the teams should be randomly fixed for each dealing (this implies that the players of one team need not sit in opposition!) and the teams scores should be counted for each player.

As you see, there are some drawbacks of the game up to now, but I hope you will find it nevertheless quite interesting.

Any comments and critics are very welcome (negative as well as positive).

Best regards,
Wolfgang Werner

Twilight: Short Rules
Twilight Forum
Deutscher Text zu Twilight

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