Schlangennest ('nest of snakes')
a tactical game by Guenter Cornett
for 2 to 4 players of 8 and more years
72 square snakecards in four sets of 18 cards, each consisting of
On each card there are at least two snakeparts: one in a players color and another in neutral color (gray). This one could be used by every player as a 'wildcard'.
The objection of the game is, to complete the longest owncolored snake on a place of defined size (the nest of snakes).
Preparations for play:
Every player gets the snakecards of his color and separates straight and curvilinear snakeparts.
The players have to agree about the size of the snakes nest. Depending of degree of difficulty length and width are:
Now the size of the playground is defined, but not the exact position. This will be fixed during the game. (for more information about this read: The border comes into being").
Course of the game:
The following laydown-rules are valid:
It's never allowed to connect parts of different colors. Important: 'gray' is a 'wildcard' until it's not connected with a colored part. A gray part connected with a colored part is used as a part of this color. So every snake consists of parts of one color and maybe gray parts. For example:
The border comes into being:You know the exact position of the borders when the maximal number of squares are reached horizontally and vertically. For example: A size of 7x9 squares is arranged. A player places the eigth card in one direction. Now in this direction there is a maximum of 9 cards, in the other direction there is a maximum of 7 cards. Until the ninth card isn't placed, you don't know if the border is at the 'left' or 'right' side one square closer or not.
A snake without ends ?!It's possible that your snakes both ends get connected: either by another players turn (using gray parts) or by your own tactic. At your next turn you open your snake instead of placing a card. For this you turn a curvilinear snakecard of your own color at 90°. If this is not possible by following the laydown-rules you have to finish your snake: remove a straight snakecard of your own and replace the tail-card (this will bring you one point because a straight part counts one point; the tail-card has a head-part and a tail-part from which each count one point).
(If this is unpossible because your snake only consists of not-turnable curvilinear parts you've played very unclever and no chance to get the third place or better)
End of gameThe game ends, when all players have finished their snakes.
Winner is the player with the snake consisting of the most parts (parts not cards). Each gray part and each colored part counts one point.
This snake consists of 15 parts.
Tactical tips:It's important to use as many gray parts as possible. But don't forget that you need space for developing. If your opponents direct you snake out of border at early time you cannot win.
And spare your curvilinear cards. If you only have straight cards you will leave the field in the only one straight direction. Curvilinear cards may turn left or right. So often you've to decide if it's better to connect a gray part or to spare your curvilinear card.
Variations of 'Schlangennest'Schlangennest is made of simple material but it's a very manifold game.
You've a lot of tactical options and many rule variations.
From following rules you may create your own favourite snakegame:
Easy game for younger children (6,7 years)Play without border. So it's impossible to stop a snake at the border (and the children spare their tears). But for winning the game it's further on clever to place the cards in the middle of the fields (there are many gray parts).
Game with fixed border (for 2-3 players)Place the fourth no-players snake across the field. The two cards with the longest distance show you the first and last row and column of the field. If you use many straight snakecards for this instead of curvilinears you prevent the separation of the field in two parts.
At the 2-player-game you may build a frame around the field. Place the gray curvilinear parts in pairs so that the connected snake will come back to the field.
A snake with only one end (for 2-4 players)At the beginning of the game every player has to place his tail-card.
Two snakes for every player (2 players - VERY GOOD)Every player gets all parts of two snakes. The first player places the tailcard of one snake. The other places the tailcards of his both snakes. Now the first players places the tailcard of his second snake. At his first snake he places another snakecard. Then every player places two parts at his turn, one of each color. At every turn he may chose which color he places first.
A very good variation of this rule is this: at his turn the player places only one snakecard. At every turn he choses which snake he will lengthen (but the tailcards must be placed first).
about the tactic of this variation: now the long snake of one player may hunt the short snake of the other. It's very clever to connect the own long snake with the opponents short snake (by placing a tailcard between them) because the remaining cards of these snakes cannot used in this game. And even if you cannot connect them, the threat is a very strong weapon.
Bambus Spieleverlag Günter Cornett | Kopfstraße 43 | D-12053 Berlin
Phone/Fax: +49-30-6121884 firstname.lastname@example.org